These days, I’ve been trying my hand at some of the games in my constantly growing collection on Steam. One of those games, is BIT.TRIP RUNNER.
BIT.TRIP RUNNER, is a rhythmical, side-scrolling game, where the goal is to navigate a character, who you cannot stop from running, over pits and around obstacles. The game hosts some excellent pixel-art and a very pleasant soundtrack (one that adapts to your gameplay), and the controls are simple enough that anyone can get started with it. It’s no wonder that it is such a massive hit.
I’ve spent 27.9 hours in the past two weeks playing Borderlands for the first time. A few hours in, I got the hang of the gameplay, realizing how to manage items, skill-points and quests. It was a lot like Diablo II, only in this futuristic, mystical landscape called Pandora.
As with most works, be it films, books or whatever, I have a very close-minded approach. I make effort to know as little as possible beforehand, achieving an experience that wouldn’t have been possible otherwise. Rather than a third party, I let the developers tell me what kind of a game it is, through the game.